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Jul 13

A Behavioural and Representational Evaluation of Goal-Directedness in Language Model Agents

Understanding an agent's goals helps explain and predict its behaviour, yet there is no established methodology for reliably attributing goals to agentic systems. We propose a framework for evaluating goal-directedness that integrates behavioural evaluation with interpretability-based analyses of models' internal representations. As a case study, we examine an LLM agent navigating a 2D grid world toward a goal state. Behaviourally, we evaluate the agent against an optimal policy across varying grid sizes, obstacle densities, and goal structures, finding that performance scales with task difficulty while remaining robust to difficulty-preserving transformations and complex goal structures. We then use probing methods to decode the agent's internal representations of the environment state and its multi-step action plans. We find that the LLM agent non-linearly encodes a coarse spatial map of the environment, preserving approximate task-relevant cues about its position and the goal location; that its actions are broadly consistent with these internal representations; and that reasoning reorganises them, shifting from broader environment structural cues toward information supporting immediate action selection. Our findings support the view that introspective examination is required beyond behavioural evaluations to characterise how agents represent and pursue their objectives.

  • 9 authors
·
Feb 9

Just Do It!? Computer-Use Agents Exhibit Blind Goal-Directedness

Computer-Use Agents (CUAs) are an increasingly deployed class of agents that take actions on GUIs to accomplish user goals. In this paper, we show that CUAs consistently exhibit Blind Goal-Directedness (BGD): a bias to pursue goals regardless of feasibility, safety, reliability, or context. We characterize three prevalent patterns of BGD: (i) lack of contextual reasoning, (ii) assumptions and decisions under ambiguity, and (iii) contradictory or infeasible goals. We develop BLIND-ACT, a benchmark of 90 tasks capturing these three patterns. Built on OSWorld, BLIND-ACT provides realistic environments and employs LLM-based judges to evaluate agent behavior, achieving 93.75% agreement with human annotations. We use BLIND-ACT to evaluate nine frontier models, including Claude Sonnet and Opus 4, Computer-Use-Preview, and GPT-5, observing high average BGD rates (80.8%) across them. We show that BGD exposes subtle risks that arise even when inputs are not directly harmful. While prompting-based interventions lower BGD levels, substantial risk persists, highlighting the need for stronger training- or inference-time interventions. Qualitative analysis reveals observed failure modes: execution-first bias (focusing on how to act over whether to act), thought-action disconnect (execution diverging from reasoning), and request-primacy (justifying actions due to user request). Identifying BGD and introducing BLIND-ACT establishes a foundation for future research on studying and mitigating this fundamental risk and ensuring safe CUA deployment.

microsoft Microsoft
·
Oct 2, 2025 3

Evaluating and Understanding Scheming Propensity in LLM Agents

As frontier language models are increasingly deployed as autonomous agents pursuing complex, long-term objectives, there is increased risk of scheming: agents covertly pursuing misaligned goals. Prior work has focused on showing agents are capable of scheming, but their propensity to scheme in realistic scenarios remains underexplored. To understand when agents scheme, we decompose scheming incentives into agent factors and environmental factors. We develop realistic settings allowing us to systematically vary these factors, each with scheming opportunities for agents that pursue instrumentally convergent goals such as self-preservation, resource acquisition, and goal-guarding. We find only minimal instances of scheming despite high environmental incentives, and show this is unlikely due to evaluation awareness. While inserting adversarially-designed prompt snippets that encourage agency and goal-directedness into an agent's system prompt can induce high scheming rates, snippets used in real agent scaffolds rarely do. Surprisingly, in model organisms (Hubinger et al., 2023) built with these snippets, scheming behavior is remarkably brittle: removing a single tool can drop the scheming rate from 59% to 3%, and increasing oversight can raise rather than deter scheming by up to 25%. Our incentive decomposition enables systematic measurement of scheming propensity in settings relevant for deployment, which is necessary as agents are entrusted with increasingly consequential tasks.

  • 5 authors
·
Mar 27